Xulgath Herd-Tender

Level 8
Creature· chaoticMediumLegacy
AC 27
HP 135
Speed 25 ft.
Fort +18
Ref +16
Will +14
Perc +17
Size Medium
Common
chaoticevilhumanoidxulgath
Languages draconic, sakvroth
Senses darkvision
Skills athletics +18, nature +17, survival +17, acrobatics +16, intimidation +16, stealth +16
Recall Knowledge society DC 24

Attacks

Melee Whip +19/+14/+9(disarm, finesse, nonlethal, reach 10 ft., trip)
Damage: 1d4+10 slashing
Melee Jaws +19/+14/+9(unarmed)
Damage: 2d8+10 piercing
Melee Claw +19/+15/+11(agile, unarmed)
Damage: 2d6+10 slashing
Ranged Composite Shortbow +20/+15/+10 (range 60 ft.)(deadly-2d10, magical, propulsive, reload 0 ft.)
Damage: 2d6+10 piercing
Ranged Alchemist's Fire (Moderate) +20/+15/+10 (range 20 ft.)(bomb, splash)
Damage: 2d8 fire + 2 persistent fire + 2 splash fire

Abilities

Mounted Defensedefensive

Prerequisite The herd-tender is mounted Trigger The herd-tender is targeted with a melee or ranged attack by an attacker they can see Effect The herd-tender gains a +2 circumstance bonus to AC against the triggering attack.

Powerful Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 26 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Feral Directive◆◆offensive

The xulgath attempts to Command an Animal on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.

Mounted Superiorityoffensive

A mounted xulgath's Strikes deal an additional 1d8 damage to creatures that aren't mounted.

Traits

Chaotic
Evil