Xulgath Mage

Level 7
Creature· chaoticMediumLegacy
AC 23
HP 115
Speed 25 ft.
Fort +12
Ref +13
Will +14
Perc +12
Size Medium
Common
chaoticevilhumanoidxulgath
Languages common, draconic, sakvroth
Senses darkvision
Skills intimidation +17, acrobatics +15, deception +15, athletics +13, arcana +12, survival +12, society +9
Recall Knowledge society DC 23

Attacks

Melee Light Mace +15/+11/+7(agile, magical, shove)
Damage: 1d4+4 bludgeoning
Melee Jaws +14/+9/+4(unarmed)
Damage: 1d8+2 piercing
Melee Claw +14/+10/+6(agile, unarmed)
Damage: 2d6+2 slashing

Abilities

Counterspelldefensive

Trigger A creature Casts a Spell the xulgath mage has in its repertoire Effect The xulgath mage expends one of its spell slots to counter the triggering creature's casting of the spell in its repertoire. The xulgath mage loses the spell slot as if it had cast the triggering spell and attempts to counteract the triggering spell.

Stenchdefensive(aura, olfactory)

30 feet. A creature entering the aura must attempt a DC 25 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute. Effect: Xulgath Stench

Traits

Chaotic
Evil