Xulgath Roughrider

Level 11
Creature· chaoticMediumLegacy
AC 31
HP 195
Speed 30 ft.
Fort +22
Ref +23
Will +19
Perc +21
Size Medium
Common
chaoticevilhumanoidxulgath
Languages draconic, sakvroth
Senses darkvision
Skills athletics +22, acrobatics +21, nature +21, survival +19, intimidation +18
Recall Knowledge society DC 28

Attacks

Melee Halberd +24/+19/+14(magical, reach, versatile S)
Damage: 2d10+11 piercing
Melee Jaws +23/+18/+13(unarmed)
Damage: 2d8+11 piercing
Melee Claw +23/+19/+15(agile, unarmed)
Damage: 2d6+11 slashing
Melee Javelin +22/+17/+12(thrown 30 ft.)
Damage: 1d6+11 piercing

Abilities

Hasty Sacrificedefensive(concentrate, move)

Prerequisite The roughrider is mounted Trigger The roughrider is targeted with an attack from a creature they can see Effect The roughrider's mount becomes the target of the attack instead. The roughrider must succeed at a DC 5 flat check or they fall off their mount and land Prone. If the check is a critical failure, the roughrider also takes 1d6 bludgeoning damage in addition to the normal damage from the fall.

Powerful Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 30 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Feral Directive◆◆offensive

The xulgath attempts to Command an Animal on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.

Mounted Superiorityoffensive

A mounted xulgath's Strikes deal an additional 1d10 damage to creatures that aren't mounted.

Traits

Chaotic
Evil