Zeal-damned Ghoul

Level 10
Creature· chaoticUncommonMediumLegacy
AC 29
HP 175
Speed 30 ft.
Fort +19
Ref +22
Will +19
Perc +21
Size Medium
Uncommon
Immunities bleed
Languages common, necril
Senses darkvision
Speeds 30 ft., burrow 5 ft.
Skills acrobatics +22, stealth +22, athletics +20, deception +18
Recall Knowledge religion DC 29

Attacks

Melee Jaws +22/+17/+12(finesse, unarmed)
Damage: 2d6+8 piercing + 1d6 spirit + 1d6 void
Effect: ghoul fever, paralysis
Melee Claws +22/+18/+14(agile, finesse)
Damage: 2d4+8 slashing + 1d6 void + 1d6 spirit
Effect: paralysis

Abilities

Consume Fleshoffensive(manipulate)

Requirements The ghoul is adjacent to the corpse of an evil or chaotic creature that died within the last hour.

The ghoul devours a chunk of the corpse and regains 6d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Feveroffensive(disease)

Saving Throw DC 27 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a zeal-damned ghoul the next midnight.

Paralysisoffensive(incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 27 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leapoffensive(move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Traits