Zealborn

Level 12
Creature· chaoticUncommonMediumLegacy
AC 33
HP 210
Speed 25 ft.
Fort +18
Ref +22
Will +24
Perc +23
Size Medium
Uncommon
chaoticevilundeadunholy
Immunities bleed, death effects, disease, paralyzed, poison, unconscious, void
Spells
Innate Occult Spells (DC 33, attack +23)
Languages common, necril
Senses darkvision
Skills diplomacy +27, athletics +25, deception +25, stealth +22, society +19
Recall Knowledge religion DC 32

Attacks

Melee Morningstar +24/+19/+14(magical, versatile P)
Damage: 2d6+9 bludgeoning + 2d6 spirit + 2d6 void
Ranged Sling +24/+19/+14 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+6 bludgeoning + 2d6 spirit + 2d6 void

Abilities

Little Favorsdefensive(mental, occult)

Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative -1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum -4).

Rejuvenationdefensive(occult)

When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.

Zealous Restorationdefensive

A zealborn can't regain Hit Points through resting or void healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 spirit and 1d6 void damage with their attacks.

Traits

Chaotic
Evil