Zimiezek

Level 18
Creature· aberrationRareLargeRemaster
AC
41
HP
335
Speed
40 ft.
Perception
+33
Fort
+28
Ref
+31
Will
+33
Immunities poison
Languages chthonian, common, daemonic, diabolic, utopian
Senses greater-darkvision
Skills acrobatics +35, stealth +35, deception +34, survival +33, athletics +32, society +31
Other Speeds climb 40 ft.
Recall Knowledge DC 43 (occultism, religion)

Attacks

Melee Shortsword +35 (agile, finesse, magical, reach 10 ft., versatile-s), Damage 1d6 acid plus 3d6+14 piercing plus 1d6 spirit
Melee Bite +33 (finesse, magical), Damage 3d6 poison plus 3d10+14 piercing
Melee Web +33

Abilities

Darting Legs

Trigger The zimiezek is targeted with an attack


Effect The Zimiezek gains a +2 circumstance bonus to AC against the triggering attack.

Reactive Strike

The zimiezek gains two extra reactions on their turn that they can only use to make Reactive Strikes.


Web Restraints

A creature hit by the zimiezek's web Strike is Restrained either to a surface or tethered to the zimiezek until it . The zimiezek gains a +2 circumstance bonus to a tethered target and can Interact with the tether to pull a target 15 feet toward them.

Zimiezek Infection

Anadis are immune

Saving Throw DC 37 fortitude

Stage 1 Clumsy 1 (1 day)

Stage 2 Clumsy 2 (eight spider legs start to grow out of your back; 1 day)

Stage 3 clumsy 2, Drained 1 (venomous fangs grow from your mouth, 1 day)

Stage 4 clumsy 2, drained 1, Slowed 1 (sticky webbing exudes from your flesh, 1 day)

Stage 5 Unconscious (you become cocooned in webbing, during which you have no need for food and water, 1 week)

Stage 6 death (and a brand new zimiezek emerges from your cocooned bod

The zimiezeks, also known as those-that-weave-secrets, are one of many creatures native to Duskfathom. They resemble large spiders with humanoid hands instead of spidery feet and possess vaguely humanoid heads with multiple eyes and spider fangs for jaws. Their faces are often shrouded by a veil, mask, or webbing to both hide their identity and as a gesture of peace, for a zimiezek's bite can turn other humanoids into them.

Unlike the karumzeks, Norgorber's more common divine servitors, zimiezeks almost never leave Duskfathom. Most are average citizens who revere Norgorber as both deity and prince. Only a few serve the god of secrets directly as the city's security and elite strike force.

Uncertain Origins The zimiezeks believe the first of them arose from souls who were once Norgorber's allies in life who stumbled upon the god's greatest secret and were slain to conceal his identity. Some doubt this claim, given Norgorber's anathema on showing mercy. Nevertheless, a connection exists between Norgorber and both zimiezeks and karumzeks that lets the god automatically know the creatures' names and identities.