Zombie Minihulk

Level 6
Creature· evilUncommonLargeLegacy
AC 21
HP 160 (void healing)
Speed 25 ft.
Fort +16
Ref +9
Will +12
Perc +8
Size Large
Uncommon
Immunities bleed, death effects, disease, electricity, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +18
Recall Knowledge religion DC 24

Attacks

Melee Hunk Of Meat +17/+12/+7(reach 10 ft.)
Damage: 2d10+9 bludgeoning
Melee Hunk Of Meat +9/+4/-1(thrown 10 ft.)
Damage: 2d10+9 bludgeoning
Melee Corpse +17/+12/+7(brutal, thrown 30 ft.)
Damage: 2d6+9 bludgeoning

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Corpse Throwingoffensive

A zombie minihulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally.

Wide Swingoffensive

The zombie minihulk makes a hunk of meat melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie minihulk's multiple attack penalty.