Zombie Warhorse

Level 3
Creature· evilUncommonLargeLegacy
AC 17
HP 85 (void healing)
Speed 40 ft.
Fort +12
Ref +5
Will +8
Perc +6
Size Large
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +11
Recall Knowledge religion DC 20

Attacks

Melee Jaws +12/+7/+2(unarmed)
Damage: 1d12+7 slashing
Melee Hoof +12/+8/+4(agile)
Damage: 1d8+7 bludgeoning
Effect: improved push

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Rotting Auradefensive(aura, disease)

10 feet. The zombie riding horse emits an aura of rot and disease that causes wounds to fester and turn sour. Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 untyped damage (DC 17 fortitude save) as its wounds fester.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Feast◆◆offensive

The zombie warhorse Strikes with its jaws against an adjacent living creature or a creature that has died in the past hour. On a success, the zombie warhorse can feast upon the creature's flesh to heal itself. This restores 2d6 healing Hit Points.

Gallop◆◆offensive

The zombie warhorse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

Improved Push 5 feetoffensive

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.