Belcorra Haruvex

Level 12
Creature· chaoticUniqueMediumLegacy
AC 30
HP 175 (void healing, rejuvenation)
Speed 0 ft.
Fort +16
Ref +22
Will +20
Perc +22
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages aklo, common, sakvroth
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills occultism +26, intimidation +25, arcana +23, diplomacy +23, religion +22, stealth +22
Recall Knowledge occultism or religion DC 40

Attacks

Melee Ghostly Hand +24/+20/+16(agile, finesse, magical)
Damage: 3d8+12 void

Abilities

Magic Senseinteraction(detection)

Belcorra can sense the presence of magic auras as though she were always using a 1st-rank Detect Magic spell. When she Seeks, she gains the benefits of a 3rd-rank detect magic spell on things she sees.

Site Boundinteraction

Lowest three levels of the Abomination Vaults A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

+1 Status to All Saves vs. Magicdefensive
Rejuvenationdefensive(divine)

When Belcorra is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Nhimbaloth's essence using the Ebon Fulcrum Lens). Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if Nhimbaloth devours her soul.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Blood Magicoffensive

Each time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round. Effect: Blood Magic

Corrupting Gaze◆◆offensive

Belcorra stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (DC 33 will save). A creature that fails its save is also Stupefied 1 for 1 minute.

Haunted Lighthouseoffensive

Frequency once every 10 minutes Effect Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of All-Around Vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.

Quickened Castingoffensive

Frequency once per day Effect If Belcorra's next action is to cast a sorcerer spell of 4th rank or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).