Delvarnis

Level 11
Creature· humanUniqueMediumRemaster
AC 29
HP 160
Speed 25 ft.
Fort +17
Ref +19
Will +18
Perc +20
Size Medium
Unique
Languages common
Skills intimidation +24, deception +22, diplomacy +20, religion +20, acrobatics +19, stealth +19, occultism +18
Recall Knowledge religion or society DC 38

Attacks

Melee Staff +19/+14/+9(monk, two-hand 1d8)
Damage: 4d6 mental + 2d4+5 bludgeoning

Abilities

Counterspelldefensive

Trigger A creature Casts a Spell that Delvarnis knows Effect Delvarnis expends a spell slot of the same level and then attempts to counteract the triggering spell with a +18 bonus on the check.

Otherworldly Willdefensive

Delvarnis is driven forward by a singular, otherworldly will, guiding their actions. Whenever Delvarnis attempts a Will saving throw against a mental effect that would control or dictate their actions, Delvarnis treats the result of the saving throw as one category better.

Unexplained Demisedefensive(divine, emotion, fear, mental)

Trigger Delvarnis is captured alive Effect Blood pours from Delvarnis' ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 27 will save or become Frightened 1.

Razmir's Disappointmentoffensive(emotion, fear, mental, occult)

Delvarnis inflicts an additional 4d6 mental damage with melee Strikes made while he wears a mask. On a critical hit with such a Strike, the creature struck becomes Frightened 1.

Steady Spellcastingoffensive

If a reaction would disrupt Delvarnis's spellcasting action, he attempts a DC 15 flat. If he succeeds, his action isn't disrupted.