Empowered Bloodmoon (3-4)
Level 3Hazard (Complex)HazardUniqueMediumRemaster
AC 19
HP 44 (BT 22)
Speed 0 ft.
Fort +12
Ref +6
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +10
Disable Two successful DC 20 religion or DC 20 occultism checks, Dispel Magic (2nd rank; counteract DC 18)
Weaknesses holy 10
Recall Knowledge occultism or religion DC 28
Abilities
Object Immunities (Except Spirit)defensive
Float↺offensive
Trigger Combat begins with the creature it is attuned to --- Effect The blade begins to float in the air, then rolls initiative.
Prone to Monologuingoffensive
If a PC uses an action to taunt Bloodmoon with a successful DC 18 deception, DC 18 diplomacy, or DC 18 intimidation check, Bloodmoon must spend an action monologuing on the next turn.
Tiny
Bloodmoon is treated as a tiny creature with reach.