Jaggaki

Level 13
Creature· evilUncommonLargeLegacy
AC 34
HP 200 (void healing, rejuvenation)
Speed 35 ft.
Fort +21
Ref +21
Will +22
Perc +22
Size Large
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 20
Languages common, jotun, necril
Senses darkvision
Skills arcana +27, athletics +25, intimidation +23, stealth +21, acrobatics +19
Recall Knowledge religion DC 33

Attacks

Melee Staff +26/+21/+16(two-hand 1d8)
Damage: 2d4+12 bludgeoning
Melee Hand +25/+20/+15(magical)
Damage: 4d8 void
Effect: lich paralyzing touch
Ranged Rock +25/+20/+15 (range 120 ft.)(brutal)
Damage: 2d6+12 bludgeoning

Abilities

+1 Status to All Saves vs. Vitalitydefensive
Catch Rockdefensive

Requirements The monster must have a free hand but can Release anything it's holding as part of this reaction. Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster. Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock.

Rejuvenationdefensive(arcane)

When a lich is destroyed, its soul immediately transfers to its Soul Cage . A lich can be permanently destroyed only if its soul cage is found and destroyed.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bones of Stoneoffensive(arcane, earth)

Requirements The target is standing on or adjacent to a stone surface.

Jaggaki calls upon unquiet spirits within the land, causing a giant skeletal arm made of jagged stone to reach out of a stone surface adjacent to a creature within 60 feet. Jaggaki makes a hand Strike against the target via this stone arm rather than using his own hand. If the Strike hits, it deals 4d6 bludgeoning damage.

Drain Soul Cageoffensive

Frequency once per day Effect Jaggaki taps into his Soul Cage's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of the lich's prepared spells. Jaggaki's soul cage doesn't need to be present for him to use this ability.

Paralyzing Touchoffensive(arcane, curse, incapacitation)

A creature damaged by the Jaggaki's hand Strike must succeed at a DC 29 fortitude save. The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 medicine check reveals the victim is alive.

Steady Spellcastingoffensive

If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a DC 15 flat check. If he succeeds, his action isn't disrupted.

Traits