Maggot Pit

Level 18Hazard (Complex)
HazardUniqueMediumLegacy
AC
39
HP
120 (BT 60)
Speed
0 ft.
Perception
+0
Fort
+27
Ref
+33
Will
+0
Stealth DC
0
Immunities precision
Resistances bludgeoning 10, piercing 20, slashing 20
Weaknesses area-damage 15, holy 15, splash-damage 15
Recall Knowledge DC 48 (religion)

Attacks

Melee Maggot Tendril +35 (reach 200 ft.), Damage 2d12 poison plus 1d12+20 piercing

Abilities

Damning Swarm

Trigger a creature appears in area M1


Effect The swarming maggots squirm into a biting frenzy, and all creatures on the ground in area M1 must attempt a DC 40 fortitude save. The hazard then rolls initiative.


Critical Success The creature is unaffected.

Success The creature takes (1d10+5) piercing damage, 3d6 poison damage, and is Sickened 1.

Failure The creature takes (2d10+10) piercing damage, 6d6 poison damage, is sickened 1, and is Enfeebled 1 by the maggots' bites.

Crit

Disable Three DC 45 religion checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods

Countless human-faced, fanged maggots wriggle and squirm in this chamber.