Maggot Pit

Level 18Hazard (Complex)
HazardUniqueMediumLegacy
AC 39
HP 120 (BT 60)
Speed 0 ft.
Fort +27
Ref +33
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Disable Three DC 45 religion checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods
Immunities precision
Resistances bludgeoning 10, piercing 20, slashing 20
Weaknesses area damage 15, holy 15, splash damage 15
Recall Knowledge religion DC 48

Attacks

Melee Maggot Tendril +35/+30/+25(reach 200 ft.)
Damage: 2d12 poison + 1d12+20 piercing

Abilities

Damning Swarm

Trigger a creature appears in area M1 --- Effect The swarming maggots squirm into a biting frenzy, and all creatures on the ground in area M1 must attempt a DC 40 fortitude save. The hazard then rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes (1d10+5) piercing damage, 3d6 poison damage, and is Sickened 1. Failure The creature takes (2d10+10) piercing damage, 6d6 poison damage, is sickened 1, and is Enfeebled 1 by the maggots' bites. Critical Failure The creature takes (4d10+20) piercing damage, 12d6 poison damage, is sickened 1, and is Enfeebled 2 by the maggots' bites.

Description

Countless human-faced, fanged maggots wriggle and squirm in this chamber.