Broken Rebus Attack

Level 12Hazard (Complex)
HazardMediumLegacy
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +20
Disable DC 34 religion (expert) to say an Iroran prayer and put the haunt temporarily to rest, DC 38 occultism (master) to create a ward against future hauntings.
Recall Knowledge occultism DC 30

Abilities

Ghostly Pull

Trigger One round passes since a creature entered the refectory. --- Effect A Broken Rebus monk grabs the creature and yanks them toward the room's center. The triggering creature must attempt a DC 36 fortitude save. The haunt can use this reaction any number of times per round, but only once per creature that tries to leave the room. The haunt then rolls initiative, if it hasn't already. --- Critical Success The creature is unaffected. Success The creature is pulled 10 feet into the room. Failure The creature is pulled 15 feet into the room. Critical Failure The creature is pulled 15 feet into the room, knocked prone, and takes 2d6 bludgeoning damage.

Description

Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.