Twisted King's Court
Level 12Hazard (Complex)HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
20
Recall Knowledge DC 40 (occultism)
Abilities
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Trigger 1 round passes since both isqulugs in area B6 are slain, or 10 rounds pass since they rolled initiative
Effect The isqulugs die horribly (if they're still alive), rent by clawed fey hands. Spectral fey pull at the other creatures in the caves, all of which must attempt a DC 36 fortitude save. The haunt then rolls initiative.
Critical Success The creature is unaffected.
Success The creature is pulled 10 feet toward the standing stones.
Failure The creature is pulled 15 fee
Disable DC 32 nature or DC 32 occultism (expert) to perform a ritual to ward the area against fey intrusion, DC 34 performance (master) to meet the Twisted King's demands with a disturbing dance, or DC 32 athletics or DC 32 intimidation (expert) to fend off or frighten the fey dancers. Three total successes are required to disable the haunt, and each check takes 2 actions.
Countless fey with grisly visages and misshapen bodies cavort throughout the room, kicking up caustic debris and pulling other creatures into their dangerous dance.