Flaming Sphere Rune (5-6)
Level 3HazardHazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +13
Disable DC 21 thievery (trained) to erase the rune without triggering the sensor, or Dispel Magic (2rd rank; counteract DC 18) to counteract the rune
Recall Knowledge arcana DC 18
Abilities
Flaming Sphere↺offensive
Trigger A living creature touches the sensor area. --- Effect The rune detonates creating a flaming sphere in the sensor area. This is a 3nd-rank flaming sphere spell that deals 4d6 fire damage (DC 21 reflex save).
Description
An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.