Fire Sentry
Level 1Hazard (Complex)HazardUncommonMediumLegacy
AC
16
HP
24
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+10
Will
+0
Stealth
+7
Recall Knowledge DC 17 (arcana)
Disable DC 20 arcana (trained) or DC 20 thievery (trained) once on the control panel deactivates the whole trap, or DC 17 thievery (trained) twice on the track prevents the pillar from moving. Each check requires two actions.
A 5-foot area pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.