Fire Sentry

Level 1Hazard (Complex)
HazardUncommonMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +8
Ref +10
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +7
Disable DC 20 arcana (trained) or DC 20 thievery (trained) once on the control panel deactivates the whole trap, or DC 17 thievery (trained) twice on the track prevents the pillar from moving. Each check requires two actions.
Immunities critical hits, precision
Recall Knowledge arcana DC 17

Abilities

Flaming Circuit

Trigger Skyreach's defenses are active, and a creature who is not carrying a Wayfinder enters the room. --- Effect A pillar of magical fire surges forth. The hazard rolls initiative.

Speed 20 feet

Description

A 5-foot burst pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.