Phoenix Rune (3-4)

Level 2Hazard
HazardMediumLegacy
AC
10
HP
10
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+14
Recall Knowledge DC 16 (arcana)
Disable DC 18 acrobatics to approach without triggering the trap followed by DC 18 thievery (trained) to erase the rune, or Dispel Magic (1st rank, counteract DC 18) to counteract the rune.

A cloud of invisible magical sensors in a 5-foot square surrounds an invisible rune on the wall or floor.