Phoenix Rune (3-4)

Level 2Hazard
HazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +14
Disable DC 18 acrobatics to approach without triggering the trap followed by DC 18 thievery (trained) to erase the rune, or Dispel Magic (1st rank, counteract DC 18) to counteract the rune.
Recall Knowledge arcana DC 16

Abilities

Screeching Talon

Trigger A creature enters the sensor area or fails any check to disable the phoenix rune. --- Effect A white-hot talon of flame bursts upward from the phoenix rune, dealing 3d6 fire damage to a creature within the sensor area. This gout of fire is accompanied by the screech of a phoenix audible up to 500 feet away. Creatures within a 20-foot radius of the sensor area (including the triggering creature) must succeed at a DC 16 fortitude save or be Deafened for 1 round.

Description

A cloud of invisible magical sensors in a 5-foot square surrounds an invisible rune on the wall or floor.