Flaming Sphere Rune

Level 3Hazard
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 18 thievery (trained) to erase the rune without triggering the sensor, or Dispel Magic (2rd rank; counteract DC 16) to counteract the rune
Recall Knowledge arcana DC 18

Abilities

Flaming Sphereoffensive

Trigger A living creature touches the sensor area. --- Effect The rune detonates creating a flaming sphere in the sensor area. This is a 2nd-rank flaming sphere spell that deals 3d6 fire damage (DC 19 reflex save).

Description

An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.