Strong Fire Sentry
Level 3Hazard (Complex)HazardUncommonMediumLegacy
AC 19
HP 44 (BT 22)
Speed 0 ft.
Fort +10
Ref +12
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +10
Disable DC 23 arcana (trained) or DC 23 thievery (trained) once on the control panel deactivates the whole trap, or DC 20 thievery (trained) twice on the track prevents the pillar from moving. Each check requires two actions.
Immunities critical hits, precision
Recall Knowledge arcana DC 20
Abilities
Flaming Circuit↺
Trigger Skyreach's defenses are active, and a creature who is not carrying a Wayfinder enters the room. --- Effect A pillar of magical fire surges forth. The hazard rolls initiative.
Speed 30 feet
Description
A 5-foot burst pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.