Possessed Daeodons

Level 6Hazard (Complex)
HazardRareMediumLegacy
AC 21
HP 54 (BT 27)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +19
Disable DC 21 occultism or DC 21 religion to disrupt the magic animating the spirits, DC 25 athletics to hold down one of the daeodons, or Dispel Magic (3rd-rank, counteract DC 25). 3 successes are required.
Immunities critical hits, fire, precision
Recall Knowledge arcana DC 27

Abilities

Fires of Sabotageoffensive

Trigger A creature enters the area of the ritual circle --- Effect The outline of the circle alights with fire dealing 4d6 fire damage to all creatures within it (DC 24 reflex save). The trap then rolls initiative.

Description

Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.