Possessed Daeodons

Level 6Hazard (Complex)
HazardRareMediumLegacy
AC
21
HP
54 (BT 27)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
19
Immunities critical-hits, fire, precision
Recall Knowledge DC 27 (arcana)

Abilities

Fires of Sabotage

Trigger A creature enters the area of the ritual circle


Effect The outline of the circle alights with fire dealing 4d6 fire damage to all creatures within it (DC 24 reflex save). The trap then rolls initiative.

Disable DC 21 occultism or DC 21 religion to disrupt the magic animating the spirits, DC 25 athletics to hold down one of the daeodons, or Dispel Magic (3rd-rank, counteract DC 25). 3 successes are required.

Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.