Twist of Fate

Level 22Hazard (Complex)
HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +35
Disable DC 44 arazni-lore or DC 44 iomedae-lore to recount a tale from history that grounds that deity in the current reality, DC 50 crafting (legendary) to create a device to siphon energy from the ritual circle, or DC 46 religion (legendary) to discharge the escalating divine energy; six successes (three successes per circle) are required to disarm the hazard.
Recall Knowledge arcana DC 54

Abilities

Reorder Reality

Trigger A creature other than Seldeg enters the area contained by the ritual circles --- Effect Arcs of divine energy travel between the two circles. Each creature within the circles takes (4d10+26) spirit damage (DC 45 fortitude save). If one of the ritual circles has been disabled, the hazard instead affects all creature in the room, but each creature gains a +2 circumstance bonus to their save. The hazard rolls initiative.

Description

Seldeg's ritual nears its conclusion, causing magical energy to arc erratically between the ritual circles.