Twist of Fate

Level 22Hazard (Complex)
HazardUniqueLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
35
Recall Knowledge DC 54 (arcana)

Abilities

Reorder Reality

Trigger A creature other than Seldeg enters the area contained by the ritual circles


Effect Arcs of divine energy travel between the two circles. Each creature within the circles takes (4d10+26) spirit damage (DC 45 fortitude save). If one of the ritual circles has been disabled, the hazard instead affects all creature in the room, but each creature gains a +2 circumstance bonus to their save. The hazard rolls initiative.

Disable DC 44 arazni-lore or DC 44 iomedae-lore to recount a tale from history that grounds that deity in the current reality, DC 50 crafting (legendary) to create a device to siphon energy from the ritual circle, or DC 46 religion (legendary) to discharge the escalating divine energy; six successes (three successes per circle) are required to disarm the hazard.

Seldeg's ritual nears its conclusion, causing magical energy to arc erratically between the ritual circles.