Possessed Daeodons (7-8)

Level 8Hazard (Complex)
HazardRareMediumLegacy
AC
24
HP
62 (BT 31)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
22
Immunities critical-hits, fire, precision
Recall Knowledge DC 29 (arcana)

Abilities

Fires of Sabotage

Trigger A creature enters the area of the ritual circle


Effect The outline of the circle alights with fire dealing 6d6 fire damage to all creatures within it (DC 26 reflex save). The trap then rolls initiative.

Disable DC 24 occultism or DC 24 religion to disrupt the magic animating the spirits, DC 28 athletics to hold down one of the daeodons, or Dispel Magic (4th-rank, counteract DC 28). 3 successes are required.

Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.