Possessed Daeodons (7-8)
Level 8Hazard (Complex)HazardRareMediumLegacy
AC 24
HP 62 (BT 31)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +22
Disable DC 24 occultism or DC 24 religion to disrupt the magic animating the spirits, DC 28 athletics to hold down one of the daeodons, or Dispel Magic (4th-rank, counteract DC 28). 3 successes are required.
Immunities critical hits, fire, precision
Recall Knowledge arcana DC 29
Abilities
Fires of Sabotage↺offensive
Trigger A creature enters the area of the ritual circle --- Effect The outline of the circle alights with fire dealing 6d6 fire damage to all creatures within it (DC 26 reflex save). The trap then rolls initiative.