Shanchek

Level 15
Creature· chaoticRareMediumLegacy
AC 36
HP 280
Speed 25 ft.
Fort +23
Ref +26
Will +30
Perc +30
Size Medium
Rare
chaoticevilhumanoidxulgath
Resistances mental 15
Languages draconic, sakvroth
Senses darkvision, thoughtsense 60 ft. (imprecise)
Speeds 25 ft., fly 35 ft.
Skills occultism +31, deception +29, intimidation +29, arcana +27, diplomacy +27, society +27, acrobatics +25
Recall Knowledge society DC 39

Attacks

Melee Jaws +28/+23/+18(unarmed)
Damage: 3d8+10 piercing
Melee Claw +28/+24/+20(agile, finesse, unarmed)
Damage: 3d4+10 slashing
Melee Staff +30/+25/+20(magical, two-hand 1d8)
Damage: 4d4+10 bludgeoning
Melee Spear +30/+25/+20(magical)
Damage: 2d6+10 piercing
Melee Spear +30/+25/+20(magical, thrown 20 ft.)
Damage: 2d6+10 piercing

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Thoughtsense (Imprecise) 60 feetinteraction

Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Psychogenic Secretionsdefensive(aura, mental)

30 feet. A creature that enters the emanation must attempt a DC 36 will save. On a failure, the creature is Stupefied 1 for 1 minute (Stupefied 2 and also Paralyzed for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.

Consume Knowledge◆◆offensive(mental, occult)

The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 will save. Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature. Critical Success The creature is unaffected. Success The creature is Slowed 1 for 1 round. Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute. Critical Failure As failure, and the thoughtmaw is Quickened for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.

Description

Xulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.

Traits

Chaotic
Evil