Skeletal Mage

Level 5
Creature· evilMediumLegacy
AC 21
HP 60 (void healing)
Speed 25 ft.
Fort +9
Ref +11
Will +13
Perc +9
Size Medium
Common
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 5, slashing 5
Spells
Languages necril
Senses darkvision
Skills arcana +14, stealth +13
Recall Knowledge religion DC 20

Attacks

Melee Claw +11/+7/+3(agile, finesse, unarmed)
Damage: 2d8+2 slashing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Description

Rarely, the bones of a spellcaster can be used to create a skeleton that retains a limited ability to cast spells. These spells are almost always offensive in nature, and the skeletal mage uses them with reckless abandon. Skeletal mages are often misidentified as liches, and while not nearly as cunning or deadly, they still pose a significant threat to their foes.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.