Tiderunner Aquamancer
Level 13Creature· amphibiousUncommonMediumLegacy
AC
34
HP
190
Speed
25 ft.
Perception
+27
Fort
+22
Ref
+26
Will
+25
Languages aklo, common, thalassic
Skills arcana +26, medicine +23, diplomacy +19
Other Speeds swim 30 ft.
Recall Knowledge DC 33 (society)
Attacks
Melee Spear +21 (magical, thrown 20 ft.), Damage 2d6+3 piercing
Melee Spear +24 (magical, thrown 20 ft.), Damage 2d6+3 piercing
Abilities
Water Shield
The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.