Tiderunner Aquamancer
Level 13Creature· amphibiousUncommonMediumLegacy
AC 34
HP 190
Speed 25 ft.
Fort +22
Ref +26
Will +25
Perc +27
Size Medium
Uncommon
Spells
Arcane Prepared Spells (DC 34, attack +26)
7th Spell Turning; 6th Disintegrate; 5th Cone of Cold, Wall of Ice; 4th Fly, Hydraulic Torrent, Solid Fog; 3rd Haste, Slow, Stinking Cloud; 2nd Acid Arrow, Water Walk; 1st Grease, Hydraulic Push, Mage Armor; Cantrips Acid Splash, Detect Magic, Light, Ray of Frost, Shield
Languages aklo, common, thalassic
Speeds 25 ft., swim 30 ft.
Skills arcana +26, medicine +23, diplomacy +19
Recall Knowledge society DC 33
Attacks
Abilities
Water Shielddefensive
The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.