Azarketi Tide Tamer

Level 7
Creature· amphibiousMediumRemaster
AC 25
HP 115
Speed 25 ft.
Fort +15
Ref +18
Will +12
Perc +15
Size Medium
Common
Languages common, alghollthu
Speeds 25 ft., swim 25 ft.
Skills athletics +15, intimidation +15, stealth +15, survival +14, nature +12
Recall Knowledge society DC 23

Attacks

Melee Trident +18/+13/+8
Damage: 1d8+7 piercing
Melee Trident +18/+13/+8(thrown 20 ft.)
Damage: 1d8+7 piercing
Ranged Hand Crossbow +17/+12/+7 (range 60 ft.)(reload 1 ft.)
Damage: 1d6 piercing

Abilities

Hydrationdefensive

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.

Speaker of the Oceansdefensive

An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.

Aquatic Predatoroffensive

An azarketi deals 2d8 additional damage on a successful weapon Strike while they are underwater.

Description

The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals.


Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.