Dahak's Skull
Level 6Hazard (Complex)HazardUniqueMediumLegacy
AC
24
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+8
Will
+0
Stealth DC
0
Immunities critical-hits, fire, precision
Recall Knowledge DC 32 (arcana)
Attacks
Ranged Eye Beam +20 (divine, fire), Damage 8d6 fire
Abilities
Perception and Vision
Perception +16; Darkvision, See the Unseen
Dahak's Glance↺
Trigger A living creature that is not a member of the Cinderclaws enters area C9
Effect One of the dragon skull's eye sockets shoots an eye beam at the triggering creature, then the hazard rolls initiative.
Disable DC 27 thievery (expert) two times to pry the gems embedded deep in the skull's eye sockets without triggering the sensor, or Dispel Magic (4th rank, counteract DC 22) twice to dispel both eyes.
A pair of magical gems inside the dragon skull's eye sockets act as magical sensors with a 30-foot radius.