Dahak's Skull

Level 6Hazard (Complex)
HazardUniqueMediumLegacy
AC 24
HP 56 (BT 28)
Speed 0 ft.
Fort +17
Ref +8
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Disable DC 27 thievery (expert) two times to pry the gems embedded deep in the skull's eye sockets without triggering the sensor, or Dispel Magic (4th rank, counteract DC 22) twice to dispel both eyes.
Immunities critical hits, fire, precision
Recall Knowledge arcana DC 32

Attacks

Ranged Eye Beam +20/+15/+10 (range 150 ft.)(divine, fire)
Damage: 8d6 fire

Abilities

Perception and Vision

Perception +16; Darkvision, See the Unseen

Dahak's Glance

Trigger A living creature that is not a member of the Cinderclaws enters area C9 --- Effect One of the dragon skull's eye sockets shoots an eye beam at the triggering creature, then the hazard rolls initiative.

Description

A pair of magical gems inside the dragon skull's eye sockets act as magical sensors with a 30-foot radius.